

The whole Jessica level design was scary sure, but it broke my immersion considering the developers put it there to change the color pallet, which for the most parts for the main game was very monotonous. Hope I am conveying this properly.Īgain, this shares some of the same points as above, the level design felt more to enable chase sequences, then to convey a realistic world. Like, why was Martha trolling the streets at night, why were people scared of her? From my understanding she received orders from Knoth on whom to kill, and if the devout people are following what Knoth is asking them to do, then why do they have to run away from Martha? A couple of these things completely broke my immersion, and it all just felt designed for the game to progress and for the player to feel anxiety, instead of an actual town that had gone wrong. The farmers seemed placed in specific areas to hunt you, instead of going about their business, like those two farmers in the barn where you are supposed to climb up using the ladder. In the first game, patients were doing there own things and you happen to run into them, like guys raping a dead corpse etc, however in the second game the NPCs were simply kinda felt placed there for the player to encounter, for a town, it felt pretty empty. The town for example, showed a lot of dead people/animals, including a lot of hangings and torture, but failed to convey any backstory about those people because unlike Outlast 1, where patients were violently randomly killing each other, Outlast 2 operated on a set of rules, rules set by Knoth/Val etc. In the first game, there were rooms and sure there were some that were exactly like others but that made sense because it was a mental asylum, even then each room gave a back-story or background of the minds of the patients. The houses/buildings were copy/pasted generics with no back story or a sensible architecture to them, what I mean is in the entire game all the houses look pretty much the same, the same models for the tables/books/beds etc. This was my biggest issue with this game, the world didn't fit the story or the atmosphere.
#GAME EA SPORTS CRICKET FREE#
I am listing what I think are some of the things I had issues with below, feel free to point out if I missed anything or if you disagree 😃

The thing is people go into games looking for different things, therefore their experiences and reactions vary, for example a lot of people went into Outlast 2 looking for horror/anxiety and Outlast 2 delivered, however for someone like me, I went into Outlast 2 looking for atmosphere/lore/story and the whole thing just rubbed me the wrong way. I am sure a lot of people loved the second game and I can understand why.

I loved the Outlast and the Whistleblower DLC, but after playing the second and reading all the theories etc, I personally didn't enjoy the second outlast 2. This is just my personal opinion and please don't just downvote me just because I didn't like the game, I am hoping to have a healthy/mature discussion and would love to hear feedback or disagreements.
